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Skirmish lockups.

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Skirmish lockups.

Postby Soban » Wed Aug 15, 2012 11:21 am

I mailed this to the camel101 support address, best i can do seeing as how the game is hanging ... not crashing.
irony being, my attempt to send that was blocked by something called "spamcop" (great, my public id blocked?) so i guess ill just plant it all here.


Source
gw.exe

Summary
Stopped responding and was closed

Date
‎15/‎08/‎2012 05:01

Status
Report sent

Description
A problem caused this program to stop interacting with Windows.
Faulting Application Path: C:\Program Files (x86)\Indie Games\Gemini Wars\gw.exe

Problem signature
Problem Event Name: AppHangB1
Application Name: gw.exe
Application Version: 3.4.2.27374
Application Timestamp: 4eb1b669
Hang Signature: ad16
Hang Type: 2048
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 6153
Additional Hang Signature 1: ad163405a4b2f26eca89df28c470b347
Additional Hang Signature 2: 6027
Additional Hang Signature 3: 602783abab2049027980016dd6682f7b
Additional Hang Signature 4: ad16
Additional Hang Signature 5: ad163405a4b2f26eca89df28c470b347
Additional Hang Signature 6: 6027
Additional Hang Signature 7: 602783abab2049027980016dd6682f7b

Extra information about the problem
Bucket ID: 3191716537



i managed to get windows to dump the entire 1.2Gb ram allocation a few seconds after gw.exe froze ... its sitting in a folder on my hdd and ill use the large files service on yahoo to send it if you guys would like ... not sure what you would find of use from that memory dump, but hey ... every little helps i guess?

Edit: additional information, totally fresh installation - not even 6 hours old (i got it to re-install using gamestop app while i was at work)
Alliance Vs USF
duration; roughly 30 mins
6 planets, 12 asteroids - 12k starting funds.
Just followed your example, shout loud enough and someone will eventually take notice. - Garrus
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Soban
 
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Re: Skirmish lockups.

Postby BigB » Wed Aug 15, 2012 12:29 pm

Thanks,

Yes, it's hanging, it's not crashing.
The bug was found, and it's fixed.
The origin of the bug was the AI, not being able to make a decision on where he would build a turret, and it would stay in a infinite loop :roll:
It has been fixed
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Re: Skirmish lockups.

Postby Soban » Thu Aug 16, 2012 3:25 am

any hints as to when the patch will be ready / distributed?
Just followed your example, shout loud enough and someone will eventually take notice. - Garrus
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Soban
 
Posts: 45
Joined: Sat Jun 16, 2012 10:12 am

Re: Skirmish lockups.

Postby Disappointed » Thu Aug 16, 2012 12:23 pm

soon :) ;) ;)
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