dezgard wrote:Simply put if your product is worth it and your support is good then people will buy your game.
to help matters its best to have a very good plan for multiplayer features, persistent customizations for ships based on rank etc maybe a learning system on your account like eve-online learning system were time spent training a skill.
for example researching capital ships beam lasers maybe take 6-8 hours after its done you can use beam lasers on your capital ships in multiplayer games helping you and your team win.
also rewarding a player something for winning like custom paint jobs etc.
anyway my two cents on the matter
i dont really see how training skills would positively impact the game... it'd be impossible to win against someone with everything unlocked (but then again.. i really hated eve for everything it did.. and does)
winning paint jobs would fun, but you'd run out of color schemes fast.... why not just release a manual painting system instead ( like Dawn of War 40k series)
but honestly.. coloring is not that important.. id rather they put time in making the game better then adding things like custom paintjobs.
overall, i think "prizes" gained when achieving something are for subscribtion-based games only... it's for giving people the incentive to keep playing 24-7, for if you stop others grow stronger then you...
its one of those things i cant stand.... its not fun beating people back with stuff they cannot yet use cuase of some rank, and its not fun getting beat back by it either (loss / loss situation)
surely good gameplay is incentive enough to get the game? it's the only thing that makes me buy games

-Shas
p.s.
oh yay, new intervieuw (opens in new tab)